Our apps and tools
We’re working on a bunch of stuff that’s never been tried before.
You know the phrase ‘standing on the shoulders of giants’? Well, we can relate, because every part of ReachOut.com is based on the latest evidence and best practice.
We collaborate with leading academic experts and specialist service providers to make sure ReachOut.com is as effective as it can be. We think ReachOut.com is excellent, but that’s really because it’s underpinned by the knowledge of researchers, experts and young people, as well as our team’s hard work.
And we’re constantly trying new things. This means we’ve got a lot in development, testing new e-mental health interventions such as apps and games.
ReachOut NextStep makes it easier for young people to navigate the range of available mental health services by recommending customised support options – online and offline – based on a person’s symptoms and how significantly the symptoms are affecting them.
Recommendations range from immediate access to information and tools for self-care such as factsheets, apps and personal stories, to links to online chat or peer-to-peer forums, or referrals to face-to-face and telephone support services. The tool can be accessed for free from any desktop, tablet or mobile device via ReachOut.com.
Partners: NextStep was developed in partnership with the University of Melbourne and the Young and Well Cooperative Research Centre.
Positive psychology serious game: ReachOut Orb
ReachOut Orb is a one-of-a-kind serious game with an easy-to-use curriculum-mapped resource that will engage Year 9 and 10 students. Perfect for HPE and PDHPE teachers, student wellbeing coordinators, tutors and mentors, ReachOut Orb will be available for free in multiple formats so that it can be used in any school.
Drawing on positive psychology principles, ReachOut Orb’s innovative design helps students identify and use their strengths, enhance their positivity, develop and sustain positive relationships, and build resilience.
Partners: Thanks to Telstra Foundation (primary Backer) and Soap Creative (creative and production).
CBT worry-scheduling app: ReachOut WorryTime
ReachOut WorryTime, which is available for iPhone and Android mobile devices, helps users control anxiety by scheduling worrying so that it’ s confined to a specific time each day. Learning to capture and then postpone worrying makes it less intrusive and can bring about a greater sense of control. Download the app now for iOS or Android.
Results from a randomised-controlled study of WorryTime’s effectiveness will be available in 2016.
Partners: Thanks to Lotterywest and the Centre for Clinical Interventions.
Controlled breathing: ReachOut Breathe
ReachOut Breathe is one of the world’s first wellbeing apps specifically designed for Apple Watch, and is also available for iPhone. Using simple visuals, the app helps young people reduce the physical symptoms of stress and anxiety by slowing down their heart rate to increase feelings of calmness. The iPhone version also uses biofeedback to measure heart rate so that users can track changes in real-time. Download it now for iOS.
Partners: Thanks to Lotterywest.
App recommendation tool: The Toolbox
The Toolbox responds to young people’s needs by recommending apps that can help them achieve wellbeing goals, such as finding ways to reduce stress or develop positive thought habits. It houses more than 50 mental health and wellbeing apps, all of which are rated and reviewed by a panel of mental health professionals and young people for credibility, look and feel, functionality and engagement. Check out The Toolbox now on ReachOut.com.
An evaluation of The Toolbox will be published in 2016.
Partners: Thanks to the Young and Well Cooperative Research Centre, Queensland Institute of Technology, and Flinders University.
Depression treatment app: Recharge
This new app is designed to help young guys retrain their sleep cycle, which is expected to reduce symptoms in some types of depression. Early results from a randomised-controlled study testing its effectiveness should be out in 2016, but for the moment download it through the iTunes Store.
Partners: ReachOut.com Ireland, the Brain & Mind Research Institute at the University of Sydney, and the Young and Well CRC.